Showing posts with label Space Wolves. Show all posts
Showing posts with label Space Wolves. Show all posts

Friday, February 24, 2017

Hvarl Red-Blade, the Space Wolf HQ without a model.

  Let's lead off with at least one image of the final product.



  So, in the new Inferno book, under the Space Wolves character HQ, there's the Fell Hand, Red Blade and Russ, and two of the three have models.  Russ, who can't be taken below 2.5k points and Geigor, who comes in the Prospero Box.

  Of the three, Hvarl is by far the most desirable due to accessibility (<2,5k pt games) and the abilities he brings to the table for his army over Geigor's just really decent melee prowess.  So of course, Hvarl doesn't have a model.

  To further complicate things, Hvarl is slated to wear Tartaros armor which is a relatively new sculpt in the Horus Heresy line, most Tartaros armor suits coming from the Prospero box.  The only really cool Tartaros sculpt out there is the exlusive HQ dude that's holding a two handed spear thing.  Really pretty model, and probably what I would have chosen if I had ready access to it, which I did not.  So I began browsing models looking for options.

  I decided that most Indomitus pattern Terminator suits would actually convert into Tartaros pretty decently.  The chest just needs an edge sculpted onto the front, and the legs need their recesses filled in and the round kneepad needs sharpened into a point.  All of this can be done with the addition of greenstuff, rather than the removal of material. Pack some Tartaros shoulderpads on and we're basically there.  Hide the problems under the fur and we're golden.  The arms didn't bother me too much since there's a lot more freedom given to HQ models, and a lot of it was going to be largely unseen anyways.  I also decided not to cut off the heraldry on the legs since I liked what it added, and could simple add a greenstuff edge to the knee.  So, let's begin.

  Logan Grimnar's Stormrider kit.


  Grimnar has all the fur cape that is awesome, has an axe already, and a lot of detail that doesn't interfere with a Tartaros conversion.  The only thing he really needs is a Heavy Bolter, and not the wrist mounted Storm Bolter which made me a little sad but ok.  I don't know what I'll do with the Stormrider.  Probably make terrain out it.  Really the only part of the model I won't use for awhile.  The wolves, however, I really like, and in the previous article, sculpted fur onto them to create Leman Russ's personal entourage instead of using the two roided-out rats that Forge World has instead.

  

  Most of the leg work was filling in the leg recesses.  I left the joint material.  I didn't add the hip plates because he comes with some already that are more decorative and again, indicative of an HQ.

  

  Here you can see I added the ridges specific to the Tartaros lines.  I also cast a Tartaros pad and Geigor's shoulder pad together to create these shoulder pads.  My other Tartaros termies are wearing the same thing, though lower quality.

  

   The leg on the left is more easily seen here and you can see the kneecap angle I added.  I also bulked out the chest and brought it to a fine point/line across the torso just like the Tartaros.  I added some decor to it but you can't tell at all under all the stuff Logan has going on.  Some easy fur sculpting to cover gaps and make everything meet.  The cape has one shoulder pad sculpted in that I had to cut out, thus some more fur liberally sculpted in.  

  So, here, my newness to the game shows through because I thought the wrist mounted gun was a heavy Bolter and was luckily corrected before I basecoated the model.  So I took an MK3 heavy bolter (I think) and shaved down the hand embedded in the sculpt and glued it right into the spot left by the storm bolter.  It actually works pretty well.

  The base is sculpted out of Super Sculptey III and baked.  It keeps with the same Prospero theme I've been using in my bases.

  


  Here, I've got the base painted, him mounted and basecoated.

  And final pictures.





  I'm extremely happy with how the axe turned out, and I think it holds his name very well.  I didn't plan on painting this model until March, but I just couldn't hold out that long and so I broke down and started playing with the axe and when I was done, the model was finished.  6 hours of painting.  Really enjoyed this model and holy cow have I missed this kind of modding and hobbying.

  Hope you can learn a few things here, or perhaps steal the idea for your own Hvarl since it's likely going to be awhile before FW releases one, if ever.  Any comments or questions, feel free to leave.  Enjoy your weekend!

Monday, February 20, 2017

Quick How-to on Fur Sculpting

  With the recent pickup of the Space Wolves for 30k, I've been doing a lot of Fur Sculpting.  Forgeworld is rumored to produce models specific to the Space Wolf Horus Heresy line, but I'm not that patient, or completely convinced that I'll prefer them (or their cost) to what I can do with what I already have done.  At request from the Space Wolves 30k page, I put together a quick basic how-to on fur sculpting.




  I'm not a fan of the recently released wolves for Leman Russ, so in this tutorial, I'm converting the ones from the Logan Grimnar Wolf Rider kit.  They've got some spots on the shoulders where the harness glues in, and there's a belt around the abdomen.  There's also some fur detail missing on the hind quarters that they expect to cover with the harness that I need to fill in.

  What you'll need is green stuff, moisture source and a tool or two.

  I've got a little tin with water in it.  Some guys keep some moisturizer or something on a thumb nail and apply it to their fingertips or tools when needed.  The biggest problem is catching your tool or fingers before they've dried enough to start dragging your material around and misshaping it, undoing work you've been doing.  If it sticks at all while working it, you're too dry.  The trick is to catch it before you hit that point, but without over applying it and getting your green stuff too soft.

  I've got three or four different shapers, but my favorite tool for fur is the standard GW shaping tool.  It's got a pointed blade on one end, and a flat round on the other.  The round is good for smoothing stuff out, the point it good for the edges and fur.


  So, here's the gaps on the shoulders and the belt.  I cut off the peg on the top and I'll do a belt on most of waist and on the hindquarters where there's a lot of fur missing from the molding process.  The harness would normally cover it but since we're not using it, I've got to sculpt it.


  I'll start with what every sculptor starts with, some globs of green stuff.  If you're doing a shoulderpad or patch of fur on the torso or whatever, a glob is generally what I do.  If I'm doing a cloak that's going to flow a little independently from the model, I'll usually sculpt it out on a flat surface and let it dry for 45 minutes to an hour depending on how much moisture I had to apply during the sculpting process.  Then I'll peel it up and apply it to the model and shape it while it's mostly dry so it stays in place for the most part.

  For what I'm doing here, we won't need anything that complicated.  I'll start with a glob on each gap in the shoulder blades here.


  Here's my tin and my green stuff I'm pulling from. 


  I smoothed out the spot a little and now I'm using that blade to work this fur into the plastic fur.  On a flat surface like armor, just drag it out like strands of fur.  Here, I'm dragging them into the fur and trying to reduce the edges.


  In the case of a patch of fur on armor, your texture can be whatever you want, but in this case, I'm attempting to match the fur to the area around it.  Your texture can be fine or as rough as you want, and here on this shoulder, it's pretty coarse.  Try and match it.


  Now I'm adding this band around the middle to hide the belt.


  Again, trying to match the texture here.  It's a bit finer at the abdomen than it was on the shoulder.


  I'm going to repeat the process on the hind quarters, and again on the other wolf.  


  I'll get these guys primed up, basecoated, based and painted and they'll be running around with Russ in no time.

  Here's a couple of vets I've done.  I did this kind of work on every Marine in my units, trying to keep the cohesive Space Wolf feel.


   The fur isn't painted yet in this case.  The below pictures are my completed models to date.  A Contemptor, 3 praetor/HQs and a unit of Tacs.  I've got four or five units that are assembled, fur sculpted on, based and basecoated, but they're in line to be painted.  Just in a playable state right now.




  That's it for now.  Hopefully this short walkthrough can get you started with wolf pelts for your own wolves.  Feel free to comment with critiques, questions and comments.